# Technology

## Pythagorean Cup

This is a 3D printed Pythagorean cup, otherwise known as a greedy cup, where if one pours far too much water or wine or whatever your greedy heart desires, all the contents in the cup will leak out through the bottom.

This is based on the design by “jsteuben” on Thingiverse (https://www.thingiverse.com/thing:123252). The siphoning effect kicks in when the water level is above the internal “tube” printed and hidden into the walls of the cup.

I printed another cup based on a more conventional design as well, but due to the wrong settings given when I prepared the gcode file, the cup was rather leaky when the water level was low. This design by “MonzaMakers” has a protruding siphon tube. (https://www.thingiverse.com/thing:562790)

Explaining how the siphon works is easier with the second cup. When the water level is lower than the highest point in the siphoning tube, it remains in the cup. When it exceeds the highest point of the tube, water begins to flow down the part of the tube leading to the opening at the bottom of the cup. The falling water column creates a suction effect and continuously draws the rest of the water in, until the cup is dry.

## 3D Printed Tippe Top

After setting up my newest toy, the Creality Ender 3 V2 3D Printer, I started with a few simple prints from the Thingiverse website. The first Physics-related object created is for a colleague – a tippe top. This interesting mushroom-shaped toy is spun with the round top facing down. If it is spun fast enough, it will eventually spin upright, in the opposite orientation to where it started spinning. In doing so, it’s centre of mass even shifted upwards.

The source of the STL file is: https://www.thingiverse.com/thing:536377

The following video gives an explanation for why this happens.

## Sharing on Formative Assessment using SLS

This deck of slides was used today in my sharing session with some colleagues on the use of assessment features in SLS. Sharing it here for anyone who might be interested.

## Escape Velocity

Using the GeoGebra app above, I intend to demonstrate the relationship between total energy, kinetic energy and gravitational potential energy in a rocket trying to escape a planet’s gravitational field.

By changing the total energy of the rocket, you will increase the initial kinetic energy, thus allowing it to fly further from the surface of the planet. The furthest point to which the rocket can fly can be observed by moving the slider for “distance”. You will notice that the furthest point is where kinetic energy would have depleted.

Gravitational potential energy of an object is taken as zero at an infinite distance away from the source of the gravitational field. This means gravitational potential energy anywhere else takes on a negative value of $\dfrac{-GMm}{r}$. Therefore, the total energy of the object may be negative, even after taking into account its positive kinetic energy as total energy = kinetic energy + gravitational potential energy.

The minimum total energy needed for the rocket to leave the planet’s gravitational field is zero, as that will mean that the minimum initial kinetic energy will be equal to the increase in gravitational potential energy needed, according to the equation $\Delta U = 0 – (-\dfrac{GMm}{R_P})$, where $R_P$ is the radius of the planet.

Since $\dfrac{1}{2}mv^2 = \dfrac{GMm}{R_P}$, escape velocity, $v = \sqrt{\dfrac{2GM}{R_P}}$.

## Using Google Jamboard for Home-Based Learning

Further ideas for Home-based Learning. I’ve put a time bookmark from the point where it becomes relevant to Math and Science teachers, but you can always watch the video from the start.