Technology

Escape Velocity

Using the GeoGebra app above, I intend to demonstrate the relationship between total energy, kinetic energy and gravitational potential energy in a rocket trying to escape a planet’s gravitational field.

By changing the total energy of the rocket, you will increase the initial kinetic energy, thus allowing it to fly further from the surface of the planet. The furthest point to which the rocket can fly can be observed by moving the slider for “distance”. You will notice that the furthest point is where kinetic energy would have depleted.

Gravitational potential energy of an object is taken as zero at an infinite distance away from the source of the gravitational field. This means gravitational potential energy anywhere else takes on a negative value of $\dfrac{-GMm}{r}$. Therefore, the total energy of the object may be negative, even after taking into account its positive kinetic energy as total energy = kinetic energy + gravitational potential energy.

The minimum total energy needed for the rocket to leave the planet’s gravitational field is zero, as that will mean that the minimum initial kinetic energy will be equal to the increase in gravitational potential energy needed, according to the equation $\Delta U = 0 – (-\dfrac{GMm}{R_P})$, where $R_P$ is the radius of the planet.

Since $\dfrac{1}{2}mv^2 = \dfrac{GMm}{R_P}$, escape velocity, $v = \sqrt{\dfrac{2GM}{R_P}}$.

Template for self-assessment questions

Here is a template that I might use to generate questions for students’ self-assessment in future. Based on a query that one of the participants in a GeoGebra online tutorial asked about generating random questions for simple multiplication for lower primary students.

The online tutorial was conducted by some teachers in the Singapore MOE GeoGebra community to share how GeoGebra could be used to create resources for home-based learning.

Teaching Python

An ex-colleague from HQ introduced me to Trinket: a useful web-based code editor that allows students to tinker with codes and showcase their work. Here’s an example of a BMI calculator that can be embedded via iframes.

As I am teaching programming to the lower sec IP students this term as part of their Skills and Knowledge curriculum, I was wondering if I should use this to ask my students to submit their work.

Angular velocity

This GeoGebra app shows how angular velocity ω is the rate of change of angular displacement (i.e. $\omega=\dfrac{\theta}{t}$) and is dependent on the speed and radius of the object in circular motion (i.e. $v=r\omega$).

Students can explore the relationships by doing the following:

Keeping r constant and varying ω.

Keeping ω constant and varying r.

Keeping v constant by varying r and ω.

Angular displacement

This GeoGebra app shows the relationship s = .

One activity I get students can do is to look at the value of θ when the arc length s is equal to the radius r. This would give the definition of the radian, which is the angle subtended at the centre of a circle by an arc equal in length to its radius.

Mathematics defines the constant π as the ratio of a circle’s circumference to its diameter. This can also be shown in the app, although you need to drag the moving point to a point just short of one full revolution.